

War preparation is already very important in HOI4, for example. Second, yes, the preparation for war is going to matter more than the war itself. France is stronger than Belgium militarily at game start. Pdox GSG are not balanced at game start, because that would kill the historical accuracy they are going for. First, as another comment points out, the fact that countries are militarily unbalanced in a pdox game is not exactly new. I'd still prefer a slightly more detailed strategic interface personally, but inasmuch as Paradox games have ever had "competitive" multi-player, I'm fine with this one not being decided by who can bait enemies onto mountain terrain most consistently. Pulling off underdog wins will be a question of arranging factors like that, rather than speedy clicking. It's certainly not strictly a question of higher manpower wins, as troop and General quality, supply logistics, and political will of pops all seem to have very large effects on the course of wars. Usually this is addressed by some form of unofficial banlist that keeps the truly top-tier nations out of player hands, but fundamentally no Paradox GSGs are designed for competitive balance to begin with.Īs to your other points, we honestly know very little about how combat is going to play out in practice.

That's how every Paradox game works though, with the exception of maybe Stellaris since it's a Civ-style balanced 4X. This would simply lead to whatever nation is the most powerful roll over the others.
#VICTORIA 3 COMBAT MODS#
Every decision matters and over time, the progress or problems will be carved into the earth.On top of this in every competitive game, at least until balancing mods come out, will have major imbalances as some nations are just more powerful than others. New production methods and amenities create a mass-migration into cities, as new industries darken the skies but brighten the future. The changes in the world are represented in our new dynamic map. Use pacts, alliances, threats and bluffs to claim your place in the sun. In Victoria 3, anything achievable by war, can also be done by diplomacy. But you are an actor on a global stage, racing other nations up the mountain of prestige. Rather than paint the map of the world, you write the book of your nation. Harness the power of steam and coal to transform factory towns into industrial titans. Import necessary goods to keep your people happy and fuel the factories that will produce valuable items for export. The muscle of industry is powered by the sinews of trade. Social, technological and cultural revolutions provide the perfect playground for your alternate history fantasies. Transform the force of technological innovation into sparks of progress. Turn the shouts of upheaval echoing in the streets into government reform. Never before have the lives of so many changed so much, so quickly. These groups are the foundation of a realistic and dynamic society simulator. Pops have needs, desires and form powerful groups for you to handle.

High and low, across cultures and lands - we create a representation of the global population in 1836. In Victoria 3, you meet the people of the age in our Pops system.
